![]() This is where the Nemesis system could come into play. How do you make a compelling action game about a hero who shouldn’t be able to be defeated in a fair fight by anything but some galactic-level adversaries? We’ve previously talked about how Superman’s absurd abilities make it very difficult to build a game around him as the protagonist, and Wonder Woman faces a similar dilemma. ![]() That’s one of the qualities that make the idea of building a Wonder Woman game around the Nemesis System so compelling, though. Fortunately, Monolith may have found the perfect character to “gift” the Nemesis System to. made the controversial decision to patent the Nemesis System and prevent other developers from utilizing/expanding upon that amazing idea. ![]() That system serves the plots of the Shadow games, but it’s best known for enhancing the thrill of those games’ open-world encounters by introducing the possibility that even the lowliest grunt could eventually become a “boss” who remembers their previous battle against you. The Game Awards featured a number of incredible (and surprising) trailers, but the show may have been stolen by the announcement that Middle-earth: Shadow of Mordor developer Monolith Productions is working on an open-world Wonder Woman game that will feature a version of the “Nemesis System” that the studio’s Lord of the Rings games are famous for.įor those who don’t know, the Nemesis System is a unique mechanic that essentially relies on a military-like hierarchy of NPCs that can remember player actions.
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